We aimed to follow the majority of the stereotypes as we
didn’t want to alienate our audience by not making it explicit that our film is
in the horror genre. However we did challenge some of the horror conversations
to get an accurate representation of our audience so that they can relate to
the character.
Our media product represents the youth as innocent but
clumsy. My rationale is that by using mise-en-scene such as the props for
example we the phone we used has cracks on the screen which is a subtle message
that shows the audience that she is a typical teenage girl. This was important
as it is important to have our hero relatable to the audience so they can have
a connection with the character. We have also presented the youth as being
independent in our media product, my rationale is that she is walking in the
woods without a group of friends or a sexual partner. We were influenced by
‘Samantha’ from ‘The House of the Devil’ as she is walking alone to her
destination.
(Screenshot of 'Amelia' walking through the woods)
(Screenshot of 'Samantha' from 'House of the Devil' walking)
Our media product doesn’t represent men in the opening as
they would have been too much going on in the scene however when we were
planning for our other initial idea men were presented negatively as the male
character was the antagonist. We would have represented men negatively in our
film as we influenced by the two killers in ‘Scream’ and ‘Michael’ from
Halloween as it is a horror convention to have a male antagonist.
(Screen shot of 'Michael' from 'Halloween')
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